Action Scenes: Adding Uniqueness

One of my pet peeves with action scenes, whether in film or book form, is repetitive action. I can only watch the same chase so many times or read endless thrusts and parries for so many pages. Keep action scenes interesting by making them unique.

Adding Unique Elements

Every fight, explosion, or gunshot needs to have at least some level of uniqueness to it in order to keep the various scenes from all blending together. If a reader comes to an action scene that sounds too similar to the last one, the likelihood that they will start skimming is high. Skimming a scene can lead to putting down the book all too quickly.

The Princess Bride is a great example of making every action scene unique. Granted, the writer takes that to a level of silliness that may not be appropriate for all stories, but dissecting how the scenes differ can still serve as a great lesson in how to add unique elements.

Every action scene in The Princess Bride has a unique element, whether it be odd weaponry like Count Rugen’s torture device which is not-so-uniquely (but humorously) name The Machine, unusual locations like the Fire Swamp or the eel-infested waters near Florin, interesting people who unexpectedly get involved the action like the disillusioned Miracle Max, or a surprising goal for the action such as Count Rugen not actually wanting to kill Wesley after his capture, at least not right away.

Accomplishing this level of uniqueness, in level of variety if not level of absurdity, consider all the aspects of the scene.

Setting

Use different settings for fight scenes within the book, or at least within close proximity to each other in the story. Repeating a fight scene location may be integral to the story, but other elements can be changed to make it a unique scene overall.

When considering locations for an action scene to take place, consider how different settings can create interesting challenges for the characters. For example, going into a gunfight from a stairwell presents different challenges than bursting through a window. Line of sight will be frequently obscured, it will be more difficult to catch up to the other person, and the person being chased has multiple opportunities to exit the stairwell and escape.

It may also be possible to pair the setting with specific characteristics of the participants for an added layer of uniqueness. If a character has a physical limitation, choose a setting that will play to that weakness when appropriate. The same may work for particular fears, aversions to locations, etc.

Participants

Vary the number of people involved in each action scene when possible. The main character may need to be in every scene, particularly if the story is told from that character’s point of view, but the other participants can be changed up.

This not only changes the actual faces involved in the scene, it changes what skills and abilities are brought to the action. Consider the goals of the scene to determine which sets of skills or persons will best serve that intended goal or outcome. Reading about the same skills or techniques being performed can get boring, so try to highlight different abilities in each action scene.

The number of participants also changes the flow and composition of action. A one-on-one fight will play out much differently that two groups battling, as will an unbalanced number of participants.

The type of participants involved can also make a scene more unique. Consider both physical types and skill types, whether realistic skills or fantastical skills. Size differences can have a major impact on the outcome, or the level of believeability of the outcome. David and Goliath-style action is a common trope, but it still needs to remain within the reader’s capability to suspend disbelief.

Tempo

Change the tempo of scenes that happen consecutively. The nearer they are to each other in the story, the more need there is for them to have differing tempos.

A chase scene has different pacing than a single explosion. A chase is long-lasting and the focus of the action, while an explosion is short-lived and the focus will be largely on the aftermath of the action.

Tempo can also refer to whether the main tension is an undercurrent, such as emotional tension building between two people through small actions, or direct action such as a screaming match that erupts during a meeting.

Tempo is an important consideration when building to a main action scene. Layer different tempos with a trend toward escalation when building to a large event.

Weaponry

Utilizing different weapons in action scenes helps avoid repetition of moves or actions. A spontaneous fight will use items lying around the setting, providing a very different feel than fighters trained to use particular weapons.

Even in action scenes that require specific weaponry, such as military stories using professional-level firearms, a situation may arise where the character is unable to use her normal weapon, must engage in physical combat, or is forced to improvise mid-scene.

Learning a new weapon or set of weaponry also provides opportunities for uniqueness. The same is true for fighting styles.

Goals

Create different goals for each action scene, or for scenes close together in the story timeline. A change in goals will often necessitate slight changes in the other elements of the scene. Rescuing someone requires different types of action than wantonly killing everyone in the room.

When planning scenes, aim for a variety of goals that will create a need for more unique scenes within the story. Always trying to accomplish the same goal can easily become routine and uninteresting to the reader.

As we wrap up this series on action scenes, remember that every action scene should have a purpose and move the story forward. Creating unique action scenes that reveal important information will keep a story moving and entertain readers.

Setting: Mood, Tone, and Atmosphere

Setting can help determine the mood and atmosphere of a story. These should vary throughout a story when the setting and other factors change.

First, a few definitions, because it’s easy to confuse these elements”

  • Mood is the emotional feel of a scene, created through specific language meant to put the reader is a specific emotional state.
  • Tone is the way the author expresses their attitude toward the setting and scene through their use of narrative devices such as description and vocabulary.
  • Atmosphere is the combination of mood and tone, and is created through the author’s specific attitude or approach to writing a scene.

Carefully consider the words you use, the tempo of your sentences, and the point of view and perspective used when writing a scene.

Description

How a setting is described can change the way both readers and characters perceive the scene and how characters interact with the setting. If the scene has a fearful element, characters will move through it more slowly and the reader will read more slowly so as not to miss anything.

Description also helps to develop the tone of a scene. Use words that match the atmosphere you are trying to create. For example, a bird who chirps creates a different feel than one who squawks or caws. Textures, smells, and lighting can also be used to create a specific mood and tone. Use all five senses to fully develop a scenes description.

<a rel="noreferrer noopener" href="http://&lt;!– wp:paragraph –> <p>Tone words<a href="https://examples.yourdictionary.com/tone-examples.html&quot; target="_blank" rel="noreferrer noopener">https://examples.yourdictionary.com/tone-examples.html</a&gt; include words like cheerful, nostalgic, melancholic, arrogant, etc. </p> Tone words include words like cheerful, nostalgic, melancholic, arrogant, etc. Mood words should go beyond expressing feelings involved in the scene and describe movements, actions, decor and more.

Description of the covered bridge in Sleepy Hollow has a much different feel than description of the Love Lock Bridge in Paris. A well-worn blanket suggests it has been used and cherished while a threadbare blanket suggests lack of funds and support.

Tempo

Match sentence tempo to what is happening in a scene. Use a quick tempo for an intense or frightening scene by writing shorter sentences, using high-impact words (single descriptors rather than multi-word descriptors), limit extraneous details not absolutely needed, stay focused on the action, and avoid long sections of dialogue.

For slower tempo scenes, focus on using longer and more fluid sentences for calm or contemplative moments. Description and internal dialogue can help slow the pace when you want the reader or character to pay particular attention to something, or to give the reader time to process the scene more fully.

Certain types of action can change the tempo of a scene as well. Fast or frantic movements create anxiety or a feeling of need. This may include things like searching for something, running, shifting, or pacing. If, however, a character in engaged in slower movements, a calmer feeling will pervade the scene. Low-tempo actions may include reading, lying on a couch, strolling, folding laundry, or cooking.

Point of View

Consider which point of view will create the right feel for a scene. First person is very immediate and can cause emotions to feel more intense and immediate. First person also puts the reader in the middle of the action or emotion as it is happening. For romances or personal stories, this ca help the reader feel they are experiencing the story with the characters and create a stronger atmosphere.

However, first person may be too much for some topics or events, such as those which may have triggering effects for some readers. First person can also be too limiting if the reader needs to know details happening around the character but not necessary within his view or awareness.

Third person provides distance and an wider view of events, but also has it’s pluses and minuses. Third person typically allows for more thorough description because the character does not necessarily have to be physically taking note of scene details in order to share them with the reader. It can also provide a buffer between the story and reader when there are difficult subjects or events. If the emotions or actions of a scene need to be close to the reader in order to set the right atmosphere, third person may provide too much distance and weaken the mood and tone.

There will, of course, be different types of scenes throughout a story that might have conflicting point of view needs. Consider the story as a whole and determine which will work best for the majority of scenes and be flexible with other scenes.

Setting: Place and Location

Place and location impact a story by how characters interact with the setting and how it shapes their worldview.

Go deeper than just city, suburbs, or country when locating your character within a fictional world. Consider both place and location. Place is a broader term that defines a space or an area, while location is a more specific point where a specific town/neighborhood/building/etc. is physically located. So a place might be the mountains, while Emerald Lake is near Estes Park, Colorado is a location.

Place can also describe how a person lives within a space, such as an empty desert or isolated cabin. Defining place in this way can help you establish how it will impact the story and character. For example, living in seclusion limits interactions with people but may shift a worldview to one more peaceful and patient. Living in a bustling city may give a character energy and enthusiasm to achieve a dream.

Location can be used to create physical limitations and/or opportunities for a character as well. A character in search of an opportunity to share his art with others will have more opportunities in a city or town that values art and has a strong artist community. A character in search of a job outside of agriculture might face a great deal of frustration and disappointment in a small town that mainly relies on ranching for financial support if she is stuck there and can’t explore other locations.

Place and location should affect the story and characters differently depending on the situation. Consider how the same location of a small town with a close-knit community who has strong conservative values would have on a character coming home. A character coming home after a stint in prison for drug possession will be received and affected quite differently than a character who returns to announce an engagement and acceptance to law school.

Location also has an affect on a character’s thoughts and behaviors. Walking into a twentieth-floor office for a first day on the job may inspire anxiety and cause him to make mistakes while going out with friends for a fun night might inspire confidence and excitement.

Interactions with other people change in different types of location and choices may even be very different. Hanging out with people a character has known all his life makes him feel comfortable and let his guard down, maybe to the point of revealing something he wouldn’t or shouldn’t tell anyone else. Meeting someone on vacation could lead a person to inflate their status or lie about certain aspects of their self or life because they believe they will never see the person again.

Place and location almost act as another character in the way they can influence both characters and story. Carefully consider both to use them to their full potential.