A strong high moment and relevant conflict are important components of effective scene crafting.
Crafting the High Moment
Scenes within a story should mimic the overall story structure, meaning it should have a beginning, middle, climax/high moment, and an ending.
The high moment of a scene uses elevated emotion, action, or revelation to impact the character(s) in some way. This does not have to be a major event or action scene, but it should be noticeable to the reader and stand out in some way.
The high moment typically comes at or near the end of the scene, with the previous parts of the scene building or leading up to the high moment. It should be something that produces a reaction in the character(s) involved in the scene. The more important the scene is, the more important the reaction should be. Reactions might include, fear or happiness, making a decision or increasing uncertainty, hiding or running, pulling away or moving forward, etc.
The high moment reveals the purpose of the scene. The character should learn something, either about his or her self or the other characters, which then affects their perceptions or choices. It should also lead the reader into the next scene by setting up the next step the character(s) will take after the revelation in the current scene.
Emphasizing Conflict
Every scene needs some form of conflict: internal, external, or both.
The conflict in a scene needs to have meaning, not be pointless arguing or endless internal lamenting. Have a clear reason for the conflict and consider how it will eventually be resolved, even if the resolution won’t take place until later in the story. Focus the conflict no the purpose of the scene to keep it from meandering.
Conflict, in general, should get progressively worse throughout the story. This increases the stakes for the character(s). Keep this in mind while planning individual scenes and make sure there is an overall progression throughout the story. When considering the main conflict, break it down into smaller pieces or steps and plan its progression with particular scenes.
It’s also important to vary the type of conflict in subsequent scenes. Too many action scenes or scenes with external conflict in a row can be exhausting for the reader and not provide enough time to take in information or impacts of the action. Internal conflict slows down the action and gives the reader a chance to process the conflict and information along with the reader. Scenes with mostly internal conflict won’t be as explosive, but should increase the overall tension.
